using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Input.Touch;
using Microsoft.Xna.Framework.Media;

namespace WindowsPhoneTron.Graphic
{
    static class GUI
    {
        public static Texture2D upButton,
                                rightButton,
                                downButton,
                                leftButton;

        public static Texture2D fasterButton,
                                slowerButton;

        public static SpriteFont font;

        public static void Draw(SpriteBatch batch)
        {
            batch.Draw(upButton, new Vector2((float)4*16, (float)9*16), Color.White);
            batch.Draw(rightButton, new Vector2((float)7.5*16, (float)13*16), Color.White);
            batch.Draw(downButton, new Vector2((float)4*16, (float)17*16), Color.White);
            batch.Draw(leftButton, new Vector2((float)1.5*16, (float)13*16), Color.White);

            batch.Draw(fasterButton, new Vector2((float)43.5*16, (float)11*16), Color.White);
            batch.Draw(slowerButton, new Vector2((float)43.5*16, (float)15*16), Color.White);
        }
    }
}
